10/01/2020

How to Bring Back EA Sports NCAA Football!



Every July I would take a day off in the middle to play the new college football game that was released every year. That hasn't happened since 2013.

I've owned every version of the game since Bill Walsh College Football. From SEGA to PS1, PS2, XBOX, and XBOX 1. I wish I had them on PS4 or now Stadia also. But EA Sports hasn't made any since the Ed O'Bannon lawsuit, and its something college football fans all over the place are ready for it to return. Especially after the NIL laws have passed through most states and the NCAA.

How long could it take to build it? I have a plan that could speed it up.

Build it on Madden Engine -- The Madden Engine is pretty fun, it could use some tweaks on the sliders but for the most part its pretty good. They are high quality graphics and game play. Remove the Face of the Franchise mode and add in the Career Mode and Dynasty Mode with the features it had before but add in the Playoffs. The stadiums they had on 2013 are mostly all the same with few updates. It shouldn't take as much effort to create more of the missing stadiums.

Dummy Rosters -- When the game comes out it usually has rosters filled in with players that would be very similar to that of who's on the team. Stats, abilities and profile that make you think that Clemson QB #16 would be Trevor Lawrence except for the name. When you buy the game it should come out with dummy rosters that make it look like the real players. This would avoid any likeness that came out of the Ed O'Bannon Case.

Roster Load -- On previous systems with systems connected to the internet there was roster sharing that was allowed. Users would download updated rosters from users that spent time updating names and filling them out to what the actual teams are. QB #16 would now be Trevor Lawrence when users turned on the game. The roster loads would be free from users. If I were EA I would keep out the roster share portion of the game. As a replacement I would have a file that would be available for purchase (or tied to a bundle) that would be able to be loaded to the game with the rosters already filled out. Tie a cost of $20 to this file and generate some money. Most users I know of this game would easily pass over the money.

Opt Out / Opt In -- Send an opt out/opt in letter to all players that are on the rosters to be able to include the players and their likeness on the previous mentioned roster load. Along with this would come some form of compensation depending on the number of people that opt in and how many files would be sold. That is about 70 players per roster. Since players can now benefit, who wouldn't buy in to this?

Athlete Offer -- Along with the Opt In option to pay the college players for use of their likeness, send each user a copy of the game, this would be a $60 dollar value for each player. Most games now are downloaded to a platform or played via stream but still purchased. They all don't need to be sent a actual package, but could rather be sent a code to download the game.

Payment -- Now how to pay the players. The athletes on average would be in the game for about 4 years. Each player would get an account that would keep accumulating money for each year of the game. Most game players move on to the new version the July it comes out. For players that leave for the pros or graduate they would be able to receive their check for compensation after that July. This would allow the accounts a chance to accumulate some interest and bank as much as possible rather than that of smaller chunks of money. More interest accumulated = more available for image and likeness.

The Numbers -- EA sold 500,000 copies of NCAA 13 and 1 million copies of NCAA 14. I'll run the numbers on the low end. Not a bad little check players could receive, along with a free copy each year of the game they are "In The Game"


EA Sports, what are you waiting for?



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